AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Oman Q2 2024
Discover the performance trends of the top 5 anime games on iOS in Oman during Q2 2024, including insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 anime games on the iOS platform in Oman showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
Solo Leveling:Arise from Netmarble Corporation, released in early May 2024, saw a peak in its initial week with approximately 2K downloads. However, the downloads significantly decreased to around 169 by the end of June. Revenue also showed a downward trend, starting at $903 in early May and declining to $383 by late June. Interestingly, the app’s active users increased from 2K to 2.6K over the quarter.
ONE PIECE Bounty Rush, published by Bandai Namco Entertainment Inc., experienced a fluctuating revenue pattern, peaking at $1.1K in mid-June. Downloads gradually increased from 35 in early April to 116 by the end of June. The game maintained a steady number of active users, fluctuating around the 1.1K mark throughout the quarter.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., saw a consistent increase in revenue, reaching $565 in mid-June. Downloads were relatively stable, with minor fluctuations, peaking at 92 in early May. Active users showed slight variations, stabilizing around 276 by the end of June.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., had a mixed performance. Revenue spiked at $422 in late April but dropped to $54 by the end of June. Downloads remained low, varying between 9 and 59 throughout the quarter. Active users hovered around 120, with a slight increase to 132 by the end of June.
Lastly, Black Clover M from GARENA INTERNATIONAL II PRIVATE LIMITED experienced modest revenue, peaking at $240 in mid-April and then fluctuating around the $100 mark. Downloads varied, with a peak of 59 in mid-April and ending at 34 by late June. Active users remained relatively stable, around 400, with a slight increase to 414 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.